Antonis Papantoniou
Antonis Papantoniou
Visual Artist
Austin, United States of America

About

I am a visual artist specializing in creating immersive content for games and interactive experiences.
I am driven by a strong desire to enthuse and entertain people through game experiences and interactions with fascinating characters and environments.
To that end, I am always assimilating new techniques, technologies and tool-sets to achieve a distinctive feel for each project I work on.

My resulting skill-set is a blend of art, technology and visual storytelling which finds immediate application
in the entertainment and games industry.

Skills

Art Directionproblem SolvingConcept ArtDigital PaintingIllustration3D ModelingDigital SculptingTexturing

Software proficiency

ZBrush
ZBrush
Modo
Modo
Substance Painter
Substance Painter
Keyshot
Keyshot
Moi3D
Moi3D
SketchBook Pro
SketchBook Pro
Photoshop
Photoshop
Illustrator
Illustrator
Blender
Blender
Maya
Maya
Unity
Unity

Experience

  • Lead Artist at White Wizard Games
    Boston, United States of America
    November 2014 - Present

    Lead artist and visual developer for the games Epic, Star Realms, Hero Realms and Sorcerer.

    I create concept designs and in-game artworks, developing and establishing the overall look and feel for each game world. This includes the visual development of characters and environments for our tabletop and digital games too.

    A big part of my daily work is also to direct our team of artists into adapting to the visual and thematic language of each of our products.

  • Lead Artist / Sculptor at Artipia Games
    Athens, Greece
    February 2011 - January 2016

    Visual Development and in-game artwork, setting the look and feel and overall visual language for each game.

    Also working as lead digital sculptor, creating mass production miniatures for their tabletop miniature game products. I have worked on Drum Roll, Among the Stars, New Dawn, Archon, Shadows Over the Empire and Project:ELITE

  • Game artist / Sculptor at Golden Egg Games
    Haifa, Israel
    August 2012 - January 2016

    Visual development and in-game artwork for tabletop games, setting the look and feel and overall visual language for each game.

    Also working as lead digital sculptor, creating mass production miniatures for their tabletop miniature game products.

    Have worked on Fallen City of Karez , Athlas: Battle for Divinity and Anduine: First City in the West.